Game QA · DevQA · Software QA Consultant
Senior Game QA / DevQA Analyst.
I help teams validate gameplay systems, reduce release risk, and ship more reliable player experiences across PC, console and live game environments.
10+ years across Game QA, DevQA and Software QA, with contributions to 100+ game titles/projects across AAA and indie productions. Featured projects are recent, publicly attributable examples of my work. Additional experience remains unlisted because of NDA, outsourcing structures or crediting limitations.
At a glance
QA snapshot
Experience
A decade in QA across games, DevQA and enterprise software
Where the 10+ years and 100+ titles come from: high-volume Game QA, project-based QA collaborations, embedded DevQA and enterprise software testing.
2016 – 2023
Keywords Studios
Game QA Analyst
Functional, compatibility, localization and regression QA across a high volume of PC, console, mobile and VR titles/projects in a large-scale games outsourcing environment.
2020 – Present
DAQA
Project-based Game QA / Embedded DevQA
Project-based focus testing and playtesting collaboration running in parallel with main QA roles since 2020, later expanding into embedded DevQA support from 2025.
2023 – Present
Enterprise Software QA
UAT, Regression & Data Validation
Software QA across banking, finance and enterprise platforms, covering UAT, regression, requirements validation, test case design, defect verification, SQL/data checks, XML validation, logs, workflow state analysis and backend data investigation.
Recent Game QA Projects
A selection of recent game QA projects covering embedded QA, structured playtesting, regression, usability, progression, multiplayer flows, and release validation.

RuneScape: Dragonwilds
Embedded QA support covering gameplay, progression, UI, multiplayer session flows, regression, and release validation.
- Steam
- Microsoft Store
- Epic Games Store
- PlayStation
- Xbox Series
- Nintendo Switch 2

Possessor(s)
End-to-end gameplay QA covering full progression, combat, usability, narrative flow, and Steam Deck testing.
- Steam
- PlayStation
- Nintendo Switch 2

Don't Stop, Girlypop!
Structured gameplay and UX testing focused on onboarding, controller usability, core-loop clarity, and player experience.
- Steam
Platform references describe QA coverage or testing exposure where applicable and do not necessarily indicate public release availability on every platform.
QA Case Studies
Methodology pieces and applied exercises showing how I approach gameplay validation, regression risk, live monitoring, player guidance and progression analysis. These are not disclosures of confidential project work.
Featured Case Study
Hypothetical QA exerciseApplied QA Case Study: Systemic Action-Adventure QA
A hypothetical QA exercise inspired by public information about Day 4 Night Studios’ Bradley the Badger, focused on systemic gameplay, progression state, save/load behavior, regression coverage and release readiness.
Case Study
QA methodologyLive Patch Monitoring After Major Updates
Monitoring active builds after major releases to identify regression signals, player-impacting issues and hotfix candidates.
Case Study
QA methodologyProgression and Reward Balance Validation
Comparing effort, reward pacing and progression consistency across different gameplay activities.
Software QA
Software QA experience
My Software QA work covers UAT, regression, requirements validation, SQL-based checks, test documentation, defect analysis and stakeholder-facing quality support across enterprise, finance and banking environments.
About
QA depth with a player-focused mindset.
I combine a decade of Game QA, DevQA and Software QA practice with clear defect communication, structured test thinking, and practical collaboration across development teams. My work focuses on reliable evidence, player impact, and release-ready decisions.
Contact
Available for studios, publishers, QA partners, and long-term roles.
Public CV version available for recruiters and hiring teams.
